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TIMBERRR!!

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hey its not working i put script in draw event and it doesnt show

I second that.

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I think game maker changed how scripts work, I got it to work with these changes. Basically you don't need to put all the argument stuff in anymore. Don't forget to change the if (HD == true) at the bottom.

Hey! I have some issues... the code works like charm! But seems like the image_angle of a regular sprite is not equal to the image_angle of the script.

PD: I Reaaaaallly love your script! THANKS!

Deleted 2 years ago

If the character is sliced into layers as it would be in typical sprite stacking, the whole character should be able to be rotated. Would you be able to elaborate?

Deleted 2 years ago
Deleted 2 years ago
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For anyone seeing their sprites being stretched, try disabling "Automatically Crop" in your texture page settings... this took me a while to figure out

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having issues as soon as I run the program. 

ERROR in
action number 1
of Create Event
for object <undefined>:

dcos argument 1 incorrect type (undefined) expecting a Number (YYGR)
 at gml_GlobalScript_Script1 (line 25) - var _perspectiveFront = dcos(_perspective);
############################################################################################
gml_GlobalScript_Script1 (line 25)

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How did you implement the script? I.e. Can you copy/paste the line the error (where you called the script) is from?

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Nice work on the ‘tilt’ effect, always cool to see more people giving this technique a go